Clicky

Is mobile streaming about to take off?

Mobile streaming

Mobile streaming is an often-overlooked area of the games streaming market. When thinking about streaming, most people who consider themselves as gamers will bring to mind titles like Counter-Strike: Global Offensive, League of Legends, Dota 2, Overwatch, and other similar titles which often involve competitive gameplay.

However, there is a not-insignificant part of the market which already watches mobile streaming videos and would most likely consume even more content if it was readily available. For instance, Vainglory is a fairly popular mobile MOBA in the vein of the aforementioned Dota 2 and League of Legends which attracts quite a few viewers.

The younger market may also very much be interested in mobile games if they streamed and presented in a certain way. The fact of the matter is that while this market does not seem as big as the desktop streaming industry, it does have a lot of potential which is currently untapped.

However, most companies completely overlook mobile streaming. Google has made some effort with YouTube Gaming but the feature is still in beta and is limited to a single platform which many users may neglect.

Now, Samsung is also entering the market with a new app called Game Live. As its name suggests, the Samsung Game Live app allows users to live stream gameplay from their phones to Twitch, YouTube, or Facebook. Additional features include the option to send out a tweet or a Facebook update to share the live stream.

Samsung Game Live
Image credit: Android Police

Currently, the app has only been confirmed to work with the Samsung Galaxy S8 and S7 though it may be supported by other devices, including previous Galaxy models. Game Live also has a limit of 4GB, or up to 200 minutes of livestreaming.

It seems like some users are seeing the app in the Galaxy Apps service. If you cannot see it there, however, you may wish to grab it from a reputable APK source like SamMobile.

While Samsung’s new app launch may not be indicative of a rise in mobile streaming by itself, the market’s potential should not be discounted. With mobile games becoming better and better and companies focusing more on delivering fantastic mobile experiences, mobile streaming may actually be the next big thing in the market.

Imagine, for instance, if a reputable and stable mobile streaming service was available during the launch of Pokémon Go. While some users were indeed able to stream the game via workarounds, the potential for an easy app to stream on the go is obvious.

That game is a small but viable example. Other titles which will take the mobile market by storm will surely arrive in the future. And when that happens, having access to easy mobile streaming may well demonstrate the market’s potential.